> Color & palette

1 BIT PIXEL

Pick colors, keep them in a palette, and recolor your whole sprite by editing the palette.

Picking colors

Use the spectrum / HSV picker or type a hex code to set the pen color. Recently used colors sit in a quick row. The transparent swatch plus the pencil acts as an eraser.

[ GIF: color picker ]
Details & edge cases
  • The eyedropper can add the color it samples to your palette if it isn't there yet.
  • Choosing the transparent swatch turns the pencil into an eraser.
  • Type a hex code, or dial a color in by hue, saturation and brightness.

Palettes

Keep your working colors in a palette. Add the current color, build a ramp, or import a palette from an image or a .hex/.gpl/.pal/.ase file. Set a palette as your default for new projects.

[ GIF: palette ]
Details & edge cases
  • A palette is just a saved list of colors — editing a swatch doesn't recolor your art on its own.
  • Import palettes from .hex, .gpl, .pal or .ase files, or pull them straight out of any image.
  • Set a palette as your default and every new project starts with it.

Palette-swap & shading

Palette-swap: long-press a palette swatch → "Swap with current color" to recolor every matching pixel across the whole project at once. For smooth shading, the pencil's Shading mode shifts pixels one step along the palette — darker or lighter.

[ GIF: palette-swap ]
Details & edge cases
  • Palette-swap recolors every matching pixel across the entire project at once — all layers and all frames.
  • Shading needs a palette of two or more colors and only shifts pixels that already exist — it never fills empty space.
  • Palette-swap matches the exact color, so anti-aliased edges from an imported photo can leave a few stray pixels behind.