> Import & export
1 BIT PIXEL
Open the Export sheet to save your work in almost any format — a still, an animation, a sprite sheet, or a layered file.
Images & animation
Export the current frame as a still (PNG, JPEG, BMP, TIFF, HEIC, TGA, QOI, ICO, SVG, CSS) or the whole animation as GIF, APNG, MP4 or a numbered frame sequence (ZIP). Pick a scale; non-square pixel ratios bake in too.
[ GIF: export menu ]
Details & edge cases
- MP4 needs even dimensions, so an odd width or height is padded by one pixel.
- MP4 clamps very short frames to about 20 ms; GIF and APNG keep your exact per-frame timing.
- GIF falls back to a flat matte (no transparency) when a frame uses more than 255 colors.
For game engines
Export a sprite sheet and tick "JSON data" to get an Aseprite-style JSON (frame rects, durations, tags) bundled as a ZIP — ready for Unity, Phaser and others. You can also export a layered PSD or an .aseprite file.
[ GIF: sprite sheet + JSON ]
Details & edge cases
- The sprite-sheet JSON follows Aseprite's format — frame rects, durations in milliseconds, and tags.
- PSD and Aseprite exports keep your layers and blend modes; a blend mode with no PSD equivalent falls back to Normal.
- The sheet packs only the frames that play, so muted frames are left out.
Importing
Start a new project from an image or GIF, or open a layered Aseprite or PSD file to keep its layers. You can also import an image straight onto a layer (from Files or Photos).
[ GIF: importing ]
Details & edge cases
- Importing a PSD reads raw and RLE-compressed layers, but not PSB files or 16/32-bit-per-channel images.
- A blend mode a PSD doesn't recognize comes in as Normal.
- Photos import with their EXIF orientation already baked in, so camera shots come in the right way up.