> Color & palette
1 BIT PIXEL
Pick colors, keep them in a palette, and recolor your whole sprite by editing the palette.
Picking colors
Use the spectrum / HSV picker or type a hex code to set the pen color. Recently used colors sit in a quick row. The transparent swatch plus the pencil acts as an eraser.
[ GIF: color picker ]
Details & edge cases
- The eyedropper can add the color it samples to your palette if it isn't there yet.
- Choosing the transparent swatch turns the pencil into an eraser.
- Type a hex code, or dial a color in by hue, saturation and brightness.
Palettes
Keep your working colors in a palette. Add the current color, build a ramp, or import a palette from an image or a .hex/.gpl/.pal/.ase file. Set a palette as your default for new projects.
[ GIF: palette ]
Details & edge cases
- A palette is just a saved list of colors — editing a swatch doesn't recolor your art on its own.
- Import palettes from .hex, .gpl, .pal or .ase files, or pull them straight out of any image.
- Set a palette as your default and every new project starts with it.
Palette-swap & shading
Palette-swap: long-press a palette swatch → "Swap with current color" to recolor every matching pixel across the whole project at once. For smooth shading, the pencil's Shading mode shifts pixels one step along the palette — darker or lighter.
[ GIF: palette-swap ]
Details & edge cases
- Palette-swap recolors every matching pixel across the entire project at once — all layers and all frames.
- Shading needs a palette of two or more colors and only shifts pixels that already exist — it never fills empty space.
- Palette-swap matches the exact color, so anti-aliased edges from an imported photo can leave a few stray pixels behind.